Focused work for a specific kind of game
Each service here addresses one real problem in mobile puzzle game development. You can start with whichever fits where your project is right now.
← Back to homeOne service, one problem, one clear price
The three services below are modular by design. Each covers a distinct phase of puzzle game development. You can engage with one, or combine them if your project needs more than one piece of the puzzle. All pricing is fixed — agreed before work begins, no revisions.
Puzzle Mechanic Design
A design-focused service for creators who want to shape a single, satisfying puzzle mechanic from the ground up. The work is patient and exploratory: we map a gentle difficulty curve, test rule clarity, and deliver a paper or digital prototype ready to evaluate.
What's included
- → Core mechanic exploration and scoping
- → Difficulty curve mapping (gentle introduction through challenge)
- → Paper or digital prototype for testing
- → Design notes with rationale for each decision
$250
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Level Pack Build
A development service that assembles a small set of handcrafted puzzle levels around your chosen mechanic. Made for developers who want quality over quantity. Includes level layout, difficulty pacing, and a clean solve-state system — tidy and ready to expand whenever the project calls for it.
What's included
- → Handcrafted level layout for each puzzle
- → Difficulty pacing across the full pack
- → Simple, maintainable solve-state system
- → File structure documentation for future expansion
$580
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Hint System Helper
A thoughtful service for teams who want to support players without reducing the satisfaction of solving. Covers hint logic guidance, soft on-screen prompts, and copy that reads gently. The design stays respectful of the player's own thinking throughout.
What's included
- → Hint logic guidance (when and how hints appear)
- → Soft on-screen prompt design
- → Hint copy written to support, not condescend
- → Logic documentation for future adjustments
$300
Learn moreAll three services, side by side
| Service | Best for | Key deliverable | Price |
|---|---|---|---|
| Mechanic Design | Early-stage projects, creators refining a core idea | Scoped mechanic with difficulty curve and prototype | $250 |
| Level Pack Build | Developers with a working mechanic ready to build around | Handcrafted level pack with pacing and solve-state system | $580 |
| Hint System Helper | Games in progress that need player support without hand-holding | Hint logic, prompts, and player-respectful copy | $300 |
A few things people ask before starting
Can I combine services for one project?
What do you need from me to get started?
Are the prices fixed, or can they change during a project?
My game isn't mobile — do these services still apply?
Not sure which service fits?
Drop us a message with a quick description of where your project is. We'll read it carefully and point you toward the most useful starting place — or let you know honestly if it's not something we can help with.
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