Tilewise
Mobile puzzle game services
Three services

Focused work for a specific kind of game

Each service here addresses one real problem in mobile puzzle game development. You can start with whichever fits where your project is right now.

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How it works

One service, one problem, one clear price

The three services below are modular by design. Each covers a distinct phase of puzzle game development. You can engage with one, or combine them if your project needs more than one piece of the puzzle. All pricing is fixed — agreed before work begins, no revisions.

Puzzle Mechanic Design
Service 01

Puzzle Mechanic Design

A design-focused service for creators who want to shape a single, satisfying puzzle mechanic from the ground up. The work is patient and exploratory: we map a gentle difficulty curve, test rule clarity, and deliver a paper or digital prototype ready to evaluate.

What's included

  • Core mechanic exploration and scoping
  • Difficulty curve mapping (gentle introduction through challenge)
  • Paper or digital prototype for testing
  • Design notes with rationale for each decision

$250

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Level Pack Build
Service 02

Level Pack Build

A development service that assembles a small set of handcrafted puzzle levels around your chosen mechanic. Made for developers who want quality over quantity. Includes level layout, difficulty pacing, and a clean solve-state system — tidy and ready to expand whenever the project calls for it.

What's included

  • Handcrafted level layout for each puzzle
  • Difficulty pacing across the full pack
  • Simple, maintainable solve-state system
  • File structure documentation for future expansion

$580

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Hint System Helper
Service 03

Hint System Helper

A thoughtful service for teams who want to support players without reducing the satisfaction of solving. Covers hint logic guidance, soft on-screen prompts, and copy that reads gently. The design stays respectful of the player's own thinking throughout.

What's included

  • Hint logic guidance (when and how hints appear)
  • Soft on-screen prompt design
  • Hint copy written to support, not condescend
  • Logic documentation for future adjustments

$300

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At a glance

All three services, side by side

Service Best for Key deliverable Price
Mechanic Design Early-stage projects, creators refining a core idea Scoped mechanic with difficulty curve and prototype $250
Level Pack Build Developers with a working mechanic ready to build around Handcrafted level pack with pacing and solve-state system $580
Hint System Helper Games in progress that need player support without hand-holding Hint logic, prompts, and player-respectful copy $300
Questions

A few things people ask before starting

Can I combine services for one project?
Yes. The services are modular by design. If you start with Mechanic Design and later want a Level Pack built around it, that's a natural progression. Each service is scoped and priced independently, so you're never paying for something you don't need yet.
What do you need from me to get started?
A short description of your idea and where the project currently stands is enough to begin a conversation. No formal brief required. We'll ask the questions we need to scope the work properly before anything begins.
Are the prices fixed, or can they change during a project?
The prices listed are fixed. They won't change once a scope is agreed. If something falls outside the agreed scope, we'll raise it as a separate conversation — never as a surprise addition to the invoice.
My game isn't mobile — do these services still apply?
Our work is shaped by mobile constraints — touch interaction, small screens, session length — but the design thinking transfers to other platforms. If you're building a puzzle game for a different platform, get in touch and we can talk through whether the fit is good.

Not sure which service fits?

Drop us a message with a quick description of where your project is. We'll read it carefully and point you toward the most useful starting place — or let you know honestly if it's not something we can help with.

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